X-Git-Url: http://royale.zerezo.com/git/?p=zeRace;a=blobdiff_plain;f=CHANGELOG;h=9afa5c0895a8aba610e36590d4ce35421b1778c2;hp=ae96a299289ef04d2ea3fd43b9630fd430390d1a;hb=master;hpb=866e35b81c26169886388f7c93dce52f2a42809f diff --git a/CHANGELOG b/CHANGELOG index ae96a29..9afa5c0 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,5 +1,49 @@ Change log file for zeRace +version 0.7 (2007-03-20) + * added a new bot based on checkpoints + * option to disable internet accesses + +version 0.6 (2007-02-24) + * added some tracks from pyRacerz (thank you Julien) + * fixed network initialization issue for Win32 + * fixed function overflow for Win32 + * fixed color issue with tires slide + * added scripts to easily launch bots + +version 0.5 (2005-04-16) + * added "formula" track (thank you Julien) + * added some new car sprites (thank you Julien) + * added collisions between cars in network mode + * added a synchronization check between server and clients + * added informations about missed checkpoints and wrong laps (thank you Julien) + * added car lights (red lights, backwards lights, warnings) + * added night mode with car night lights + * fixed a bug with Win32 version downloading new tracks + * fixed SDL_Init(0) in bot framework + * use SDL_GetRGB and SDL_MapRGB to handle colors + +version 0.4 (2004-11-28) + * added "loop" track + * fixed "car" track + * fixed "hairpins" track + * added boss key (thank you Christophe Sauthier) + * tracks server (client can now download new tracks when they are available) + * improved network protocol + * added a framework to program bots + * first bot for the game : "Anticip" + * fixed memory management (server and client release memory when changing track) + * generic Makefile (easier to compile Linux/Windows binaries) + * network startup was fixed to avoid to much delay between clients and server + * fixed a bug when sending keys for record validation + * also send records in network mode + * game and network protocol are now endian safe (thank you Markus W. Weissmann) + +version 0.3 (2004-09-27) + * added network/internet mode + * code is now split into generic modules + * angle limited between 0 and 2*pi to avoid bugs + version 0.2 (2004-09-14) * code has been commented :) * game is now a bit slower (easier to play)