void bot_ia(char *trackname,struct _car *car,SDL_Surface *fun,int *ku,int *kd,int *kl,int *kr)
{
- int a1,a2,c,g,tg,og,l,x1,x2,x3,x4,y1,y2,y3,y4;
+ int a1,a2,l,x1,x2,x3,x4,y1,y2,y3,y4;
float o,m,s;
+ Uint32 c;
+ Uint8 g,og,tg,t;
/* adjust the properties depending of the track, this was "manually" optimized ;) */
if (strcmp(trackname,"car")==0)
s=car->speed/3.3+0.4;
og=1;
}
+ else if (strcmp(trackname,"formula")==0)
+ {
+ a1=150;
+ a2=90;
+ o=0.8;
+ m=0.1;
+ s=car->speed/3.3+0.4;
+ og=120;
+ }
/* some default values that may work on some tracks */
else
{
{
x1=car->x-cos(car->angle)*l*s;
y1=car->y-sin(car->angle)*l*s;
- if (x1>0 && y1>0 && x1<fun->w && y1<fun->h) c=getpixel(fun,x1,y1); else c=0;
- g=(c>>GSHIFT)&0xff;
+ if (x1>0 && y1>0 && x1<fun->w && y1<fun->h) c=getpixel(fun,x1,y1); else c=SDL_MapRGB(fun->format,0,0,0);
+ SDL_GetRGB(c,fun->format,&t,&g,&t);
if (g<og && car->speed>m) { *ku=0,*kd=1; break; }
}
x4=car->x-cos(car->angle+o)*l*s;
y4=car->y-sin(car->angle+o)*l*s;
- if (x3>0 && y3>0 && x3<fun->w && y3<fun->h) c=getpixel(fun,x3,y3); else c=0;
- tg=(c>>GSHIFT)&0xff;
- if (x4>0 && y4>0 && x4<fun->w && y4<fun->h) c=getpixel(fun,x4,y4); else c=0;
- g=(c>>GSHIFT)&0xff;
+ if (x3>0 && y3>0 && x3<fun->w && y3<fun->h) c=getpixel(fun,x3,y3); else c=SDL_MapRGB(fun->format,0,0,0);
+ SDL_GetRGB(c,fun->format,&t,&tg,&t);
+ if (x4>0 && y4>0 && x4<fun->w && y4<fun->h) c=getpixel(fun,x4,y4); else c=SDL_MapRGB(fun->format,0,0,0);
+ SDL_GetRGB(c,fun->format,&t,&g,&t);
if (g>tg) { *kr=1; break; } else if (g<tg) { *kl=1; break; }
}
}