Change log file for zeRace
+version 0.7 (2007-03-20)
+ * added a new bot based on checkpoints
+ * option to disable internet accesses
+
+version 0.6 (2007-02-24)
+ * added some tracks from pyRacerz (thank you Julien)
+ * fixed network initialization issue for Win32
+ * fixed function overflow for Win32
+ * fixed color issue with tires slide
+ * added scripts to easily launch bots
+
+version 0.5 (2005-04-16)
+ * added "formula" track (thank you Julien)
+ * added some new car sprites (thank you Julien)
+ * added collisions between cars in network mode
+ * added a synchronization check between server and clients
+ * added informations about missed checkpoints and wrong laps (thank you Julien)
+ * added car lights (red lights, backwards lights, warnings)
+ * added night mode with car night lights
+ * fixed a bug with Win32 version downloading new tracks
+ * fixed SDL_Init(0) in bot framework
+ * use SDL_GetRGB and SDL_MapRGB to handle colors
+
+version 0.4 (2004-11-28)
+ * added "loop" track
+ * fixed "car" track
+ * fixed "hairpins" track
+ * added boss key (thank you Christophe Sauthier)
+ * tracks server (client can now download new tracks when they are available)
+ * improved network protocol
+ * added a framework to program bots
+ * first bot for the game : "Anticip"
+ * fixed memory management (server and client release memory when changing track)
+ * generic Makefile (easier to compile Linux/Windows binaries)
+ * network startup was fixed to avoid to much delay between clients and server
+ * fixed a bug when sending keys for record validation
+ * also send records in network mode
+ * game and network protocol are now endian safe (thank you Markus W. Weissmann)
+
+version 0.3 (2004-09-27)
+ * added network/internet mode
+ * code is now split into generic modules
+ * angle limited between 0 and 2*pi to avoid bugs
+
version 0.2 (2004-09-14)
* code has been commented :)
* game is now a bit slower (easier to play)