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[zeRace]
/
car.h
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/* manages car object and its movement */
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#include <math.h>
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#include "sdl.h"
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#ifndef M_PI
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#define M_PI 3.141592654
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#endif
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struct _car
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{
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float x,y,ox,oy,angle,speed;
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int w,h,lastcheck,lap;
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int lapflag,crashflag;
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int color;
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};
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void move_car(struct _car *car,int keys,SDL_Surface *function);