1 Change log file for zeRace
3 version 0.5 (2005-04-16)
4 * added "formula" track (thank you Julien)
5 * added some new car sprites (thank you Julien)
6 * added collisions between cars in network mode
7 * added a synchronization check between server and clients
8 * added informations about missed checkpoints and wrong laps (thank you Julien)
9 * added car lights (red lights, backwards lights, warnings)
10 * added night mode with car night lights
11 * fixed a bug with Win32 version downloading new tracks
12 * fixed SDL_Init(0) in bot framework
13 * use SDL_GetRGB and SDL_MapRGB to handle colors
15 version 0.4 (2004-11-28)
18 * fixed "hairpins" track
19 * added boss key (thank you Christophe Sauthier)
20 * tracks server (client can now download new tracks when they are available)
21 * improved network protocol
22 * added a framework to program bots
23 * first bot for the game : "Anticip"
24 * fixed memory management (server and client release memory when changing track)
25 * generic Makefile (easier to compile Linux/Windows binaries)
26 * network startup was fixed to avoid to much delay between clients and server
27 * fixed a bug when sending keys for record validation
28 * also send records in network mode
29 * game and network protocol are now endian safe (thank you Markus W. Weissmann)
31 version 0.3 (2004-09-27)
32 * added network/internet mode
33 * code is now split into generic modules
34 * angle limited between 0 and 2*pi to avoid bugs
36 version 0.2 (2004-09-14)
37 * code has been commented :)
38 * game is now a bit slower (easier to play)
39 * added configuration screen with more options (keys, color, etc)
40 * best times are now shown in the track selection screen
41 * last lap time is now shown on the screen during the race
42 * fixed directions while going backwards
43 * blue channel is now used for grip
45 version 0.1 (2004-09-07)